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The boss' office.* | |||||||||||||||
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Project: |
"The Quest for the Unfinished Movie" (1997 Compedia Ltd.) |
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I did: |
3D modeling, texturing, lighting, and walk through animation. |
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Tools: |
Autodesk 3D Studio R4, Autodesk Animator Pro, Adobe Photoshop. |
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The simplicity of the lighting in this project stems from a technical restriction of the game engine. It wasn't designed to display images and movies of more than 256 colours. This fact precluded me from using complex lighting and depth of field. |
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